

As such, you’ll want to use either one or none of these three Spirits (along with Toss & Meteor). Weapon Attack ↑, Magic Attack ↑, and Physical Attack ↑ all apply here, but don’t cover more than a few moves.

Tournament-legal bonuses: Peach’s moveset is split between several different attack types.

As you might imagine, this comes in handy! You could also go for Great Autoheal or Autoheal instead. With this, Peach ’s attack, defense, and speed will all receive notable upgrades. Banned bonuses: Peach isn’t quite heavy enough to make use of Super Armor, so this leaves Armor Knight as her strongest Spirit effect! You can then pair that with Trade-Off Ability ↑ or Move Speed ↑ for a super-strong build.In the meantime, here are some setups you can use: Avoid giving it the Meloetta Spirit, as that one specifically tends to cause uncontrollable taunting! If you want to learn more about Spirits and their crazy effects on FPs, check out our full Spirits guide. When given to an FP, Spirits scramble its training data. Special thanks to PrinZ for contributing Peach’s training information!Īre you looking to equip your FP with Spirits? If so, try and get its setup finalized before you start training it. Otherwise, let’s jump right into today’s training! If you want to learn more about Peach’s metagame history, you can do so over at her wiki page. Still, not all hope is lost - these fighters do have a good bit of potential yet to be explored. Their AI is notorious for misusing its float ability, which has frustrated trainers worldwide for several years now. Ultimate amiibo metagame, and it’s easy to see why: they’re incredibly difficult to train effectively. It’s time to cover another pair of Echo Fighters: Peach and Daisy! These two have been incredibly underrated for the entirety of the Super Smash Bros.
